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- 30 June 2013
I think the question of veto-ing or not is mixed up with the question of putting new maps into the rotation or not.
If you put in new maps and the veto-system, I could imagine that the new maps will virtually never be played. Sure, one team, might train and perform a new map as speciality, but I guess there will be an equal amount of teams, who veto the new maps, just for the reason, that they are less familiar with it (and to foil any "we-trained-that"-strategies of their opponents).
So, for the sake of seeing more new maps next season, I'd like to push the veto-system into the play-offs and fix the maps for group phase.
Also, I would rather opt liberally on which maps should be in and which not. I think some of these maps are very close of being good enough. The interest of the community in these maps and by that also feedback for them will greatly increase, if we put them into the rotation. This should give the mappers the motivation and information they need to make them really good. Otherwise we might have to wait many more weeks, months, seasons, to see them in a good state.
Let's be a bit experimental here and play some maps, even, if they are not 100% perfect. Because, honestly, none of the ones we are used to play on are either.
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- 16 March 2014
Valve with CS:GO worked around newer maps not being played. While they could be vetoed, the last map was between two maps chosen at random. Alot of players did dislike playing cobblestone, but ´cobblestone got played and developed further.
"It is wisdom to recognize necessity, when all other courses have been weighed, despite as folly it may appear to those who cling to false hope" - J.R.R. Tolkien
BEAST INFECTION
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- 100
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- United States of America
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- 24 November 2013
idea for this seasons map setup
Veto system: each week 5 maps are picked to be in a pool each team bans one of the 5 maps (2 maps banned) then each team picks a map ( 2 maps picked) from the 3 that are left
example
Map Pool for week whatever (MAP POOL CHANGES EVERY WEEK)
Veil
summit
tram
biodome
Descent
veil - banned
summit- banned
tram (wasnt picked)
biodome - picked
descent - picked
Is this something everyone would like?
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- 19 July 2013
@Map pool:
Would indivulaize the matches. I like it at least.
BEAST INFECTION
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- 24 November 2013
The point is we dont put those maps into the pool every week...
Theres 8 maps. Possibly more to come for this season in the current map pool. That leaves at LEAST 40 different combinations (pools of 5 maps) every week. WHY THE FUCK would we use the ones that only tram summit veil every week.
- Posts
- 126
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- Versailles, France
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- 17 February 2011
Tram 24/7.
A 5 map pool is pretty good allready, a season is not rly made to "try out maps".
Im fine with forced maps on groups then veto on playoffs. So titus cant come up with the "we start on US Central server because we chosed map".
On the other hand you could make ensl map test sessions on weekends, with ppl signing up for those like a gather.
I mean new maps are cool but forcing them early season without more testing...
Off topic:
The point you make about the pcws is pretty true swalk.
It always amuses me when i see lower div teams training 3 or 4 different maps in a pcw barely learning anything.
While they even know wich map they have to play in their next official.
Re'ing the same map once isn't boring ESPECIALLY if you failed your early game or anything else since you can try fixing problems on the spot.
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- 17 February 2011
Good maps being played consistently, how dare they!?
Skill Issue
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- 27 December 2009
Summit, Tram, Biodome, Veil, and Jambi are pretty much the prime maps.
Kodiak could maybe at some point be played but it has a few rooms that are just laughable.
Caged a few iterations ago was actually pretty cool, it had some stuff to fix, but I think too much has been done now, what the fuak?
Mineral, played a few times and just 'meh' alright.
Nyx, never played.
Descent is in an area where it's kinda playable, but also kinda super aggravating..
Docking I feel has a stigma associated with it, that's kinda hard to break for those who have played for such a long time. I still see it as a pub map, checked out docking2 seems interesting but again we'd have to see.
I'm down for tossing in a newish map into the map rotation. But for shit sakes, make sure the map is actually complete and the glaring issues are fixed. I'm also tired of a map being tossed into the rotation whenever the TEXTURES aren't even complete yet. Just like anything else, if you want people involved in testing or looking at maps during the season give them an incentive. Oh your team played nyx and tested it during the regular season, for winning you get 1.5pts per round you win.
Just an example but with something like that say if the team doesn't have a playoff spot because they're a few points short, well this could potentially help them. Or if someone is in 1st and they want to remain in that position for the regular season it'll give that advantage, so if a team in 2nd place wants to catch up they'd have to play it. I'm sure some people wouldn't care about what points they have when they are in positions 1-3 but some will.
So pretty much, either give some incentives TO TEAMS WHO CHOOSE to play it. Or those maps be played in an off-season/maptest cup.
The custom cup a few seasons ago was a good starting point. There was decent feedback that came out of it. But I think one of the issues was it was taken too seriously. I believe we should have approached that tournament not as a true competition but as map testers. playing through them and then provide feedback. I remember playing against Wonga.NS on fracture and the match lasting upwards of almost 75 minutes. granted there were mistakes being made that would have shortened it, but the creator watched that map over, and then sat in the stream watching all the other matches being played on it and then made adjustments. That map afterwards was playing well and the changes were pretty good, he/she got feedback on it. Perhaps we need to revisit this, maybe just select two custom maps and have a round robin of teams play on them. not to see who wins, but to watch the flow of the game. I like the person's idea of having only pcws or gathers on custom maps being done on the weekends or weeknights, but when this happens i think they need to be recorded so the authors can watch them over. the map pool idea is good and perhaps instead of 5 maps just pick out of 3. if they all stink then deal with it. i understand this is live or die, real life stuff, but in the end this type of thing should run concurrently to a season