- Posts
- 169
- Location
- Germany
- Joined
- 30 June 2013
We are in the last weeks of the season and for the admin-team this means we need to start thinking about off-season-activities.
People asked for a Skulks with Shotgun Tournament several times by now.
We want to make it happen this summerbreak.
Of the game-modes SwS offers, I guess Capture the Gorge is the most exciting to play and watch. So I'd opt for that, but this is open for discussion.
One number which needs to be fixed is the team-sizes. I admit to have only little experience in SwS, so maybe people, who play it often throw in some numbers in here, for which Capture the Gorge is the most enjoyable.
One thing, people should keep in mind: SwS is at the moment not compatible with NS+ or NSL-mod. This throws some problems at us. Like a proper matchstart, etc...
Stay tuned on when and how this tournament exactly happens. In the meantime you can discuss the actual format right here.
How about a combat turnament?
- Posts
- 95
- Location
- Melbourne, Australia
- Joined
- 23 April 2013
For this to happen someone needs to fix spectator view on the SWS maps.
For this to happen someone need to fix a lot of things on the SWS mod. But this is a fucking great idea !!
Imho format should be 5o5. We can let ppl play 10min on each side => 20min by map. 2 maps. So a match should take something like 50/60min with 40min game. Personally i dislike the capture limit (which is 5 I think).
Doctors
- Posts
- 77
- Location
- Maldives
- Joined
- 1 June 2014
The guys have fixed the mod yesterday or the day before that. We played it yesterday night on the SCC server. We had a full server, including people who didn't know the mod and we had a blast. We played a bunch of capture the gorge and deathmatch.
Capture the gorge was definitely more fun, deatmatch is still a bit wonky because of limited spawning eggs and the last man standing thing, that I believe Flatarectomy and Beige want to take a look at. But Capture the Gorge seems pretty solid and works again now so... :)
About the limit of captures, I don't know how it works but maybe it is possible to include several possibilities in the mod. Like vote for 5, 10 or more points to end the round. Will have to ask Beige and Flat to see if that's possible and if people agree on 10.
- Posts
- 104
- Location
- France
- Joined
- 9 March 2014
Very great idea, I really like this mod :D
But I think the format should be 3v3 to 4v4, for 10 min sides (like narko say) on the capture game mode with the removed capture limiter.
The winning team is the one who capture the more gorges, very simple :D
SpookerZ
- Posts
- 195
- Location
- United Kingdom of Great Britain and Northern Ireland
- Joined
- 28 January 2014
"OVERTIME"
ahh overtime in CTF, the most intense thing there is.
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- Modder
- ns2_caged - SwS
- Posts
- 39
- Location
- Netherlands
- Joined
- 14 September 2012
Haihai! We've been looking into what needs to be done to get SWS (in Capture Tthe Gorge mode)ready to be played in a tournament. So far, the main point seems to be:
o Adjustable goal limit / time limit
o Better 'commander invisible' for spectating (and finish the maps :D)
o 'Ready up' before round start
o Prevent gorges from being carried into spawn rooms (gentleman's agreement could also suffice)
Those are the main ones, I believe. Some further polish to make things a little sleeker and clearer are also planned. More suggestions are of course very welcome!
ELOgain
- Posts
- 44
- Location
- Germany
- Joined
- 31 March 2014
My Suggestions/Ideas:
- pickable LMG on the field (I like to play lmg much more compare to sg... would be just more fun for me ^^)
- maybe other weapons like FT or Rail etc...
- pickable Powerup (like in quake (30 seconds boost))
- Spur (movementspeed boost)
- Shell (HP boost)
- Veil (Aura + everyone is seen on the map)
- compile awesome ctf maps of ut, quake or other awesome ctf games
Name of the mod : skulk with sg. And you wanna add lmg, FT and railgun ? rofl
- Posts
- 104
- Location
- France
- Joined
- 9 March 2014
Lol LyDDa, pls don't add other weapons xD
And I honestly prefere the atcual upgrades from frags.
One thing we need to fix is the amount of players in a team. I really think something like 3 or 4 players is enough, the maps are really small and even a solo skulk against 3 packed skulks can do something.
I like the idea that whatever is the situation , you can win an engagement with skillz, and honestly teams of 5 to more peopls will ask for mercs the most of the time.
Alski Syndrome
- Posts
- 102
- Location
- Munich, Bhutan
- Joined
- 18 September 2014
"Skulks with (mostly) Shotguns"
+ Railgun + GL + Rifle
jk railgun would be op.
what about a team fortress style gamemode with maps where you have to fight for 3 Areas.
Blue Team Start [Blue Defending Point] [Neutral Point] [Red Defending Point] Red Team Start
Teams have to fight to takeover the points and by staying on a certain area for idk 20 secs or sth
you have conquered that point and your team can chose an upgrade as a reward :D
(celerity/adrenaline, cara/regen...)
- Posts
- 58
- Location
- Sweden
- Joined
- 24 February 2013
I realize this is a long-shot, but could this tournament perhaps be held during the 4th and 5th instead? The 11th is the day before Gothia Cup so i'll be working, and i'd really like to participate in this tournament! :P
If long range guns are introduced, maps would need to be rebalanced if they were made for shotguns. Map design should take into account the range of guns for good engaging play. It would probably be best to stick to shotguns for now until the maps can be more polished. (disclaimer: i have not checked the maps in ages) If there are big and small maps, then simply have teams select or rotate players for smaller maps and whole team play for big maps.
skulk with shotgun is like high speed halo 3 to me. CTF was very popular on halo but everyone hated "king of the hill" back there, maybe because it was less dynamic (player path staight to death pit) I miss halo -sniff- but maybe I should start playing SWS to compensate?
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- Modder
- ns2_caged - SwS
- Posts
- 39
- Location
- Netherlands
- Joined
- 14 September 2012
Daan and I will be doing some work to try and finish up the necessary changes to the mod soon. I'm confident this will be done before the end of the month. (I cannot promise compatibility with NS2+ right now, btw.)
I hope to complete Gorgasm further before the tournament, but I hope no one will be too upset of parts of it are still greyboxed. Eden and Gorgefort (2gorge) might see some fixes/tweaks too.
We won't be adding new guns. It's Skulks with /Shotguns/. :P