14 April 2016 - 10:40 EEST
https://trello.com/c/yFZxCa2M/150-alien-heavy-damage-effects
Card owner: Remi
Description:"Help rookies know when to retreat by making very obvious heavy damage effects. We could tweak the trigger point (maybe immediately after losing armor, or when hitting 600hp as onos). It could also be intelligent, and take into account the speed at which you are taking damage and not just your current health (so it would tell you to run faster vs 6 marines than 3). Sound effect, more intense shader, etc."
Remi: "kLowHealthWarning = 0.35 currently. I think this is long after aliens need to retreat, typically. Not sure if we should just change this threshold or have a secondary effect."
As it says above, it is meant to clearly warn players about when to get out, This is why I ask all of you to give health/armor values for each lifeform for when YOU would get out as fast as possible. You can think of scenarios like " two marines with lmgs and i'm on 20 armor as fade" or something.
Card owner: Remi
Description:"Help rookies know when to retreat by making very obvious heavy damage effects. We could tweak the trigger point (maybe immediately after losing armor, or when hitting 600hp as onos). It could also be intelligent, and take into account the speed at which you are taking damage and not just your current health (so it would tell you to run faster vs 6 marines than 3). Sound effect, more intense shader, etc."
Remi: "kLowHealthWarning = 0.35 currently. I think this is long after aliens need to retreat, typically. Not sure if we should just change this threshold or have a secondary effect."
As it says above, it is meant to clearly warn players about when to get out, This is why I ask all of you to give health/armor values for each lifeform for when YOU would get out as fast as possible. You can think of scenarios like " two marines with lmgs and i'm on 20 armor as fade" or something.