Team Awesome
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- 306
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- United States of America
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- 17 July 2014
Updates to Comp Mod:
Drifter changes
a. Drifter cost reduced to 4
b. Drifter HP reduced to 210 (from 300)
c. Drifter armor remains 20 (from 20) - This means Effective HP is 250, just above 1 shotgun blast
Alien Supply changes:
a. Aliens have 100 (was 200) supply on 1 hive, 150 (was 200) on 2 hives, and 200 on 3 hives.
b. Drifter supply cost increased to 15 (from 10)
c. Whip supply cost increased to 15 (from 5)
d. Shift, shade, crag supply costs increased to 10 (from 5)
Little stats update on win ratio since 14th September 2017:
Aliens won 37 games (51.4%)
Marines won 35 games (48.6%)
However since I remember there were alot of alien wins on the 14th I also checked the stats when I exclude the 14th (meaning since 15th)
Aliens won 23 games (40.4%)
Marines won 34 games (59.6%)
Team Awesome
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- 306
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- United States of America
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- 17 July 2014
There was drifter changes just made. So let's see if the drifter changes including less tres needed, helps aliens.
Alski Syndrome
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- 183
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- United States of America
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- 29 June 2014
I've heard talks about reworking Arcs to be more about disabling structures/abilities and being more mobile rather than damage dealing, but I'm not sure how fleshed out that idea really is yet.
Snoofed
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- 227
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- Zimbabwe
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- 29 March 2010
SOUNDS LIKE A WASTE OF RES AND TIME XD
so 3 days later the win ratio from 15th September until now:
Aliens won 39 rounds (47%) and Marines won 44 rounds (53%)
For first hive tech:
36 rounds have started with crag hive first of which 12 were won by aliens
46 rounds have started with shift hive first of which 26 were won by alien
1 round has started with shade hive first which was won by aliens
Snoofed
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- 101
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- United States of America
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- 28 October 2006
Shade hive 100% winrate - nerf please
Team Awesome
- Posts
- 306
- Location
- United States of America
- Joined
- 17 July 2014
Updates to Comp Mod:
Grenade change:
cluster grenades now disable pve for 4 seconds
Marine supply changes:
obs 50 supply (up from 0)
1 sentry turret 10 supply (same as before, 10)
1 sentry battery 20 supply (up from 0)
arcs 15 supply (up from 10)
macs 10 supply (same as before, 10)
armory 10 (up from 5)
robo 10 (up from 5)
Ram Ranch
- Posts
- 16
- Location
- Germany
- Joined
- 10 June 2007
About the babbler change:
I noticed an issue several times that If I kill something like Skulks or Babblers and an Enemy is directly behind the target then at least some bullets are going to be dismissed or rather "missed" bullets... (I dont hear hitregsounds even though I'm on the target)
It doesn't matter if it's on pub or in competitive. I'm wasting some bullets into the corpse for nothing - even though there is a target right behind it.
If I'm shooting a babblerskulk I noticed that even when his movement is incredibly bad my accuracy for that engagement is much lower than against a normal skulk - so I'm surethat the ns2 engine is in that case as well dismissing some bullets where the babbler was.
That's is why the increased Babbler HP feels now even more weird in compmod, because you need to waste more than 2 bullets for one babbler.
Edit point stands that the corpses take bullets
Team Awesome
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- 306
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- United States of America
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- 17 July 2014
Recent changes to Comp Mod:
*cluster grenades burn for 4 seconds
*hallucinations go poof instead of ragdoll
*cluster grenades burn alien ability clouds, including drifter clouds
Snoofed
- Posts
- 227
- Location
- Zimbabwe
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- 29 March 2010
howd u make it 3 bullets now handshoe.
it is 11 hp babb whvih is 1 bullet at wep 1
Team Awesome
- Posts
- 306
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- United States of America
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- 17 July 2014
Latest changes to Comp Mod:
-cluster grenades don't burn drifter clouds
-swapping upgrades takes an additional 1 second per upgrade swapped
with swapping upgrades do you mean swapping from carapace to regen for example?
also turts requested this on discord so for those who are interested the winrates since 1st october have been 49 Alien wins (51%) and 47 Marine wins (49%)
For CrazyCat and his topic on how the balance is skewed with skill differences and with the help of megas seeding list I was able to seperate 3 divisions with ELO value (Div 1 > 3500, 3500 > Div 2 > 2800, 2800 > Div 3)
So winrates for div 1 level skill is 32 Marine wins (59.3%) and 22 Alien wins (40.7%)
Winrates for div 2 level are 15 Marine wins (44.1%) and 19 Alien wins (55.9%)
Winrates for Div 3 level are 0 Marine wins and 8 Alien wins
Alski Syndrome
- Posts
- 183
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- United States of America
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- 29 June 2014
Interesting note about higher div being 59% Marine winrate. Time to buff fades :)
Team Awesome
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- 306
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- United States of America
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- 17 July 2014
Change to Comp Mod:
-Weapon Pickup time changed to 22 seconds
Team Awesome
- Posts
- 306
- Location
- United States of America
- Joined
- 17 July 2014
New change for Comp Mod:
Changed Skulk e-hp back to 90 (70hp 10 Armor) - down from (75hp 10 Armor)