Friendly Fire

Yaluzan
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5 September 2013 - 10:57 EEST
#31
Yea i played some pugs with FF on, it isn't bad at all. Just aim properly and get your marine positioning right. Ok there were some teamkills on both sides but they only had about 10hp left at the end of a fight with no med support but that shouldn't matter.
Frozen
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6 September 2013 - 12:03 EEST
#32
I'm all for friendly fire. See my post ;)

But to the above comment, I think the point of friendly fire is that killing your teammate who has 2% health left matters ALOT. Saving and rt then pistoling it yourself matters ALOT.

Allowing competitive players to be careless with their shooting has no advantage
Yaluzan
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6 September 2013 - 12:07 EEST
#33
Yea the div 1 players will probably be able to live with it because of how good their aim is, while i think some of the lower div players will have to be carefull when shooting a skulk on a RT, oraa skulk jumping around his teammate.
Bonkers
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6 September 2013 - 12:40 EEST
#34
We had Ray merc for us last night and User210 managed to TK Ray as when he was Onos.

Much hilarity ensued
Sam
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one brit too many
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6 September 2013 - 15:53 EEST
#35
Haha awesome, wish I was watching.
ray
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6 September 2013 - 16:48 EEST
#36
I will have my revenge... !

But seriously, I've played only a single round with friendly fire, and it's awesome. Just thinking about the impact it has on the game, is great. It gives more importance on aiming correctly, positioning as alien, being more aware of your teammates in the room, etc...

For example, something that is ridiculous on ns2 : 2 skulks can hide behind a rt and bite it at the same time while a marine can't even kill one... GEH
RedDog
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6 September 2013 - 19:31 EEST
#37
I just got caught up with this thread. All I have to say if this gets implemented for S3 is that this will definitely be interesting in terms of gameplay dynamics. It will go one of two ways: either entirely awesome or severely shitty; there is no in-between in my opinion.

Bring on the TKs!
RioS
13
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Toulouse, France
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7 September 2013 - 08:34 EEST
#38
Ahah @RedDog more fun to stream now. You gonna see some awesome TKs. In NS1 in a comp game I save a onos from death with my lerk and land 1 bite on him after killing the last marine chasing him and he died ! Best TK ever :)
Flaterectomy
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ns2_caged - SwS
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8 September 2013 - 12:47 EEST
#39
I actually recorded that moment where User accidentally got Ray (sorry Ray xD). The battle starts at this point:

http://www.youtube.com/watch?v=tq7cjcUbl40&feature=player_detailpage#t=1234
Argosh
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RadicaL
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8 September 2013 - 16:31 EEST
#40
The link didnt work for me so I 'had to' watch the whole thing.(gg fun watch)

Hilarity starts at around the 20th minute mark. The season will have a hard time to beat that!
Neoken
5295
Div2orDisband
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Bruges, Belgium
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9 September 2013 - 17:01 EEST
#41
Had my doubts about it, but I must say I enjoyed playing with ff yesterday.

Although, I'm thinking mines shouldn't do ff damage. Placing them on phasegates for defense, only to see them blow up your own teammate is, while amusing, kinda problematic imo. It sort of nerfs mines in general, and they're already costly enough as is.
sewlek
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Earth
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12 September 2013 - 17:43 EEST
#42
i wish i would have found out earlier that you are going to use friendly fire. its at the moment not fully functional (all grenades ignore friendly players). I assume the only weapons/abilities excluded from friendly fire would be: bilebomb, bombard, gas grenade and spores? (ofc also welders and healspray)
Syknik
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Canada
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12 September 2013 - 23:44 EEST
#43
That sounds about right, sewlek.
king_yo
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13 September 2013 - 15:21 EEST
#44
Spike is a pain in the ass really, especially with the spread there is on it. Also flamethrower but it's less used.
Sam
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one brit too many
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13 September 2013 - 16:34 EEST
#45
Arcs also do friendly fire to Marine structures. Not sure if that's intended. Guess it makes sense though.
Cognito
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17 September 2013 - 19:32 EEST
#46
Considering the Div 2 "metagame" at the moment is essentially PvE using a ridiculous amount of whips, removing friendly fire from arcs would be extremely helpful in dealing with this rather boring and frustrating strategy.
For example:
http://www.twitch.tv/ns2soz/b/462500677
Ben
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SUPERDUPONT
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17 September 2013 - 20:23 EEST
#47
Don't be stupid, just destroy the cyst. And they can't use whips
Cognito
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17 September 2013 - 20:54 EEST
#48
Yes Ben I know how whips work and have received quite a few lessons recently even if I had not previously been aware. The point was more that a potential strategy has a significant and in my opinion unwarranted draw back and the sort-of alien equivalent (whip bombard) does not damage alien structures.

Previously arcs damaging friendly structures was kind of an irrelevant quirk that looked more like an oversight on Dragon's part considering they would typically be used away from Marine structures. I think it is reasonably fair that a Marine com should be able to dedicate that res to try and deal with these kind of attacks without having someone weld everything up afterwards.
Smaragor
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18 September 2013 - 01:34 EEST
#49
isnt the main difference that arcs can shoot through walls? so if the whips go crazy shooting against walls and such u want all buildings around that wall to get damaged?
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