How to fix Tram

xtcmen
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Modder
ns2_jambi
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38
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United States of America
Joined
19 October 2006
13 July 2013 - 23:45 EEST
#1
Make the spawns Repair / Elevator.

Both sides have a natural expansion to the north, and a contested expansion to the south. Res nodes are split evenly, and we get to watch awesome clashes in hub in the beginning of the match.

Raccoon
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dat Team!
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2
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Uganda
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17 November 2012
13 July 2013 - 23:50 EEST
#2
I have seen the advantage go to northern teams pretty often. Moving spawns might help this problem and make for some new gameplay without drastic changes being made to the map. I think it is worth consideration at the very least.
Wob
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B L I N K
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United Kingdom of Great Britain and Northern Ireland
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18 January 2013
14 July 2013 - 01:44 EEST
#3
Hub pretty marine friendly. Elevator --> mezz cyst chain fairly easy to cut.

Alien repair spawn could be ok maybe?

Those spawns are very very close, would be interesting to playtest it
Bonkers
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Team Work & Tactics
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United Kingdom of Great Britain and Northern Ireland
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28 December 2012
15 July 2013 - 01:24 EEST
#4
I fixed tram.

You're welcome


http://i.imgur.com/kwREtVS.jpg?1
psico
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Gelsenkirchen!, Germany
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25 April 2012
15 July 2013 - 01:59 EEST
#5
Overpowered :P
ritual
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The Boys
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NYC server NA Ombudsmen
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15 July 2013 - 19:42 EEST
#6
I still think all you have to do is remove platform RT and make the north tunnel to mez vent go from hub to mez instead, that way aliens don't have such a huge advantage north side.
B1
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iMAGINE
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Stockholm, Sweden
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7 May 2005
16 July 2013 - 12:39 EEST
#7
I'd rather see some fixed spawn changes first than map alterations, which would also be more likely to happen, without the workload.
Wob
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17 July 2013 - 04:10 EEST
#8
Maybe expand warehouse up north a bit making the entrance from ore a bit more central and then expand north tunnels to make the door way not so easy to gorge / less alien friendly (Wider). Increase cyst distance, increase marine engagement win %age in north tunnels and the pressure is easier?
Frozen
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United States of America
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24 April 2013
17 July 2013 - 23:07 EEST
#9
I would love to play this. I've been asking to play alien south spawns only in scrims and pugs much to the chagrin of others assuming I'm being a d***. But really, Tram is boring as anything with aliens up top. I'd rather play refinery
tealc
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The Binguses
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Finland
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28 April 2012
18 July 2013 - 07:13 EEST
#10
-remove server room rt.
-spawns -> warehouse/shipping
swalk
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Xeon
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Copenhagen, Denmark
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9 May 2010
24 July 2013 - 16:59 EEST
#11
My suggestion is to remove platform RT and make Warehouse/Shipping the spawning locations.
Also, move the Mezz/North Tunnels vent to Mezz/Hub instead, it takes away from the huge advantage aliens have in the northern part of the map. And gives them a better chance in Hub.
And maybe bring back the old vent from Server Room entrace to Mezzanine, to make it a little more defendable for aliens. Changing the Mezz/North Tunnels vent will force aliens to go through all the way through Hub to get behind marines attacking Server Room given that they are in the northern part of the map.

Elevator/Repair are way too close to eachother, could often result in boring gameplay. Win the first engagement in hub -> go into enemy base and finish the game as they are respawning.
http://www.youtube.com/user/swalken/videos
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