4 August 2013 - 23:58 EDT
Alright, so I've been thinking about this for a while now, and the more I think about it the more I like the idea: There should only be one ENSL, regardless of where the teams are playing from. Yes, I am saying that I think Europeans, Americans and Australians should be competing against each other in the same league.
I know that this sounds crazy coming from me. A year ago I was one of the loudest voices arguing not only against cross-continental play, but even against the ENSL having tournaments for regions other than Europe. At that time, however, I still thought we would see a larger community and separate regional tournaments would spring up on their own, which sadly has not happened. It has instead become clear that while the game has been a commercial success for UWE, the competitive side of it will likely not get much larger than it already is.
Accepting these facts, I now think that the best course of action for the future, is to aim for creating the most amount of fun for the largest amount of players worldwide. Given that there are so few teams, I don't think it's possible to accomplish that with regional tournaments -- there simply aren't enough teams to make skill balanced groups and as a result we get far too many one sided games that are neither fun to play nor watch.
Merging the three current leagues into one will make it a lot easier create skill balanced groups. While I detest high ping play, I think it's a price worth paying for better quality gameplay and more ggs. This also means that I think the groups should be seeded based on where the teams themselves want to be. If a team doesn't want to be placed in division 1, for example, they shouldn't be forced to, unless it is clear that they would be too good for division 2. Basically, every effort should be made to ensure that the teams are having fun while they're playing in the league, rather than just the "usual" competitive ideals.
I think we should also consider changing the league format. While the current format of small groups where everyone plays everyone works alright, other formats can have additional benefits. One such format is the one used by CAL in the NS1 days. The idea then was that you had two or three divisions, each with 10-20 teams in them. Every week two teams from the same division would play each other, like it is now, with a playoff at the end of the season for the teams who had collected the most points at the end of the season. The regular season would last for a set amount of weeks (10 for example) with two or three more weeks for playoffs afterwards.
It would not, however, be necessary for every team in a division to play each other -- each week's matchups would instead be determined at the end of the previous week, based on the standings. I don't know what algorithm was used for this, but I think the general idea was that the top placed teams play each other, the middle placed teams play each other and the bottom placed teams play each other -- but never more than once each season. The benefit of this format is that it allows for more dynamic groups, where the less skilled teams get to play the more skilled teams every once in a while, but for the most part only play against teams on their own skill level. It automatically skill balances internally in the division, with the larger division sizes reducing the chance of teams being placed in a division that's too strong or too weak for them. It shouldn't be too difficult to set up (the only thing missing is an algorithm for creating matchups) and I think it's worth considering.
While NS2 isn't quite the game I had hoped for, it is still a fun game to play and if we want to give the competitive side of it any longevity, we should act now.
I know that this sounds crazy coming from me. A year ago I was one of the loudest voices arguing not only against cross-continental play, but even against the ENSL having tournaments for regions other than Europe. At that time, however, I still thought we would see a larger community and separate regional tournaments would spring up on their own, which sadly has not happened. It has instead become clear that while the game has been a commercial success for UWE, the competitive side of it will likely not get much larger than it already is.
Accepting these facts, I now think that the best course of action for the future, is to aim for creating the most amount of fun for the largest amount of players worldwide. Given that there are so few teams, I don't think it's possible to accomplish that with regional tournaments -- there simply aren't enough teams to make skill balanced groups and as a result we get far too many one sided games that are neither fun to play nor watch.
Merging the three current leagues into one will make it a lot easier create skill balanced groups. While I detest high ping play, I think it's a price worth paying for better quality gameplay and more ggs. This also means that I think the groups should be seeded based on where the teams themselves want to be. If a team doesn't want to be placed in division 1, for example, they shouldn't be forced to, unless it is clear that they would be too good for division 2. Basically, every effort should be made to ensure that the teams are having fun while they're playing in the league, rather than just the "usual" competitive ideals.
I think we should also consider changing the league format. While the current format of small groups where everyone plays everyone works alright, other formats can have additional benefits. One such format is the one used by CAL in the NS1 days. The idea then was that you had two or three divisions, each with 10-20 teams in them. Every week two teams from the same division would play each other, like it is now, with a playoff at the end of the season for the teams who had collected the most points at the end of the season. The regular season would last for a set amount of weeks (10 for example) with two or three more weeks for playoffs afterwards.
It would not, however, be necessary for every team in a division to play each other -- each week's matchups would instead be determined at the end of the previous week, based on the standings. I don't know what algorithm was used for this, but I think the general idea was that the top placed teams play each other, the middle placed teams play each other and the bottom placed teams play each other -- but never more than once each season. The benefit of this format is that it allows for more dynamic groups, where the less skilled teams get to play the more skilled teams every once in a while, but for the most part only play against teams on their own skill level. It automatically skill balances internally in the division, with the larger division sizes reducing the chance of teams being placed in a division that's too strong or too weak for them. It shouldn't be too difficult to set up (the only thing missing is an algorithm for creating matchups) and I think it's worth considering.
While NS2 isn't quite the game I had hoped for, it is still a fun game to play and if we want to give the competitive side of it any longevity, we should act now.
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