14 July 2014 - 08:58 EDT
Quickly off the heels of the NS2 World Championships, there was a renewed enthusiasm for competitive play that hadn't been seen in quite a long time. With numbers not seen since Season 1, we saw 49 teams register for Season 4. Participation soared to new heights as players shaped the league with their input into seedings and the divisional break ups, the overhaul of the rules, the revamping of the website that had languished for almost a decade, and the addition of the Competitive Mod. One of the best mods that made the experience of the player more enjoyable, NS2+ was also allowed for the very first time.
This season saw many changes and may arguably have been the most successful season the NSL has ever had. 49 teams started the season. Only 3 disbanded (6% rather than 15 to 20% in previous seasons). 146 matches played. Only 6 matches were forfeited due to scheduling conflicts. Virtually all matches were refereed. A whopping 138 of 146 played matches were casted. Ren26 once said that every single week, an NS2 fanatic could watch over 40 hours of competitive NS2 on twitch, either live or in replay. Large credit for this goes to the rule that encouraged teams to play weekly matches rather than lumping a massive amount for one time. It assisted in a regular schedule and created an active community for 3 to 4 months as the season progressed. Not only did matches get played, but it allowed teams and the NSL staff to not be overly burdened with multiple one weekend marathons of matches, directly contributing to a smoother experience.
This is the best time to be a competitive player. Since the introduction of the Community Development Team, there are more programmers than ever in the development of NS2, working on adding features, methodically crushing bugs, and planning for the future of our game. On top of a progressive and outstanding season, the player has had an unprecedented influence in shaping the game they want to play with the Competitive Mod and NS2+.
The Comp Mod was born from the frustration of stagnation. Please remember that we’re shaping the game for the present, but more importantly for the future and that every iteration and release may not be perfect. One of the most important benefits with the mod is that we can quickly address issues of imbalance. A few have also voiced the concern that the mod is quickly drifting away from the vanilla game. Is this necessarily an atrocious thing when the vanilla game is fundamentally broken and stale? Let’s also remember that for a long time, our favourite mod, NS2+ was rejected by players and the community at large, but over time, it’s gained in popularity and used across many servers outside our league. In fact, an inordinate amount of features from NS2+ has now migrated into the vanilla game and its future releases. This is my hope for the Comp Mod, that the bridge between the Comp Mod and vanilla will grow smaller over time, with more features from the mod trickling into vanilla and that the transition from being a pub player to a competitive player isn’t too jarring and the experience not too divergent.
Lastly, a special thanks goes to Pelargir and a supportive NSL staff of referees and casters, too numerous to name individually. Without these volunteers, matches would be more disorganized and we couldn’t even watch competitive NS2. A massive thanks to csm for managing the massive facelift of our website. Thanks to rantology, Dragon (who maintains the NSL mod also), Grissi, RioS, and many others who participated in balance chats and left thoughtful and well reasoned feedback on the forums to shape the Comp Mod. Let’s also not forget our favourite Spainard, Mendasp and remi for maintaining NS2+.
Season 4 was a good season.
Please leave thoughts on how we can make Season 5 even better.
This season saw many changes and may arguably have been the most successful season the NSL has ever had. 49 teams started the season. Only 3 disbanded (6% rather than 15 to 20% in previous seasons). 146 matches played. Only 6 matches were forfeited due to scheduling conflicts. Virtually all matches were refereed. A whopping 138 of 146 played matches were casted. Ren26 once said that every single week, an NS2 fanatic could watch over 40 hours of competitive NS2 on twitch, either live or in replay. Large credit for this goes to the rule that encouraged teams to play weekly matches rather than lumping a massive amount for one time. It assisted in a regular schedule and created an active community for 3 to 4 months as the season progressed. Not only did matches get played, but it allowed teams and the NSL staff to not be overly burdened with multiple one weekend marathons of matches, directly contributing to a smoother experience.
This is the best time to be a competitive player. Since the introduction of the Community Development Team, there are more programmers than ever in the development of NS2, working on adding features, methodically crushing bugs, and planning for the future of our game. On top of a progressive and outstanding season, the player has had an unprecedented influence in shaping the game they want to play with the Competitive Mod and NS2+.
The Comp Mod was born from the frustration of stagnation. Please remember that we’re shaping the game for the present, but more importantly for the future and that every iteration and release may not be perfect. One of the most important benefits with the mod is that we can quickly address issues of imbalance. A few have also voiced the concern that the mod is quickly drifting away from the vanilla game. Is this necessarily an atrocious thing when the vanilla game is fundamentally broken and stale? Let’s also remember that for a long time, our favourite mod, NS2+ was rejected by players and the community at large, but over time, it’s gained in popularity and used across many servers outside our league. In fact, an inordinate amount of features from NS2+ has now migrated into the vanilla game and its future releases. This is my hope for the Comp Mod, that the bridge between the Comp Mod and vanilla will grow smaller over time, with more features from the mod trickling into vanilla and that the transition from being a pub player to a competitive player isn’t too jarring and the experience not too divergent.
Lastly, a special thanks goes to Pelargir and a supportive NSL staff of referees and casters, too numerous to name individually. Without these volunteers, matches would be more disorganized and we couldn’t even watch competitive NS2. A massive thanks to csm for managing the massive facelift of our website. Thanks to rantology, Dragon (who maintains the NSL mod also), Grissi, RioS, and many others who participated in balance chats and left thoughtful and well reasoned feedback on the forums to shape the Comp Mod. Let’s also not forget our favourite Spainard, Mendasp and remi for maintaining NS2+.
Season 4 was a good season.
Please leave thoughts on how we can make Season 5 even better.
www.twitch.tv/Zefram0911