1 May 2013 - 01:24 CEST
Just a heads up that B246 has changed how Consistency Checking works. NS2 now includes hashes in the dedicated server files (4940) so you don't have to do funky workarounds to do proper consistency checking. However, you now have to also include the filepath in addition to the filename to exclude any files. I've included below the fixed ENSL consistency checking text. Also, since Descent has been released, I don't think we need those descent file excludes, so I included a version without them.
With the Descent file fluff:
Without the Descent file fluff:
With the Descent file fluff:
{
"check": [ "game_setup.xml", "*.lua", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds", "*.model", "*.material", "*.level", "*.cinematic", "*.fx" ]
"ignore": [ "ui/crosshairs.dds", "ui/crosshairs-hit.dds", "ui/exosuit_HUD1.dds", "ui/exosuit_HUD4.dds", "materials/descent/descent_wall_02_a.material", "materials/descent/descent_floor_01_a.material", "shaders/Blur.fx", "ui/marine_minimap_blip.dds", "ui/minimap_blip.dds", "models/props/descent/descent_wallmods_02.dds", "models/props/descent/descent_wallmods_02_spec.dds", "models/props/descent/descent_wallmods_05_spec.dds", "models/props/descent/descent_wallmods_05.dds","models/props/descent/descent_wallmods_01_spec.dds", "models/props/descent/descent_wallmods_01.dds", "models/props/descent/descent_wallmods_01_illum.dds", "models/props/descent/descent_wallmods_03_illum.dds", "models/props/descent/descent_wallmods_03.dds", "models/props/descent/descent_wallmods_03_spec.dds" ]
}
Without the Descent file fluff:
{
"check": [ "game_setup.xml", "*.lua", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds", "*.model", "*.material", "*.level", "*.cinematic", "*.fx" ]
"ignore": [ "ui/crosshairs.dds", "ui/crosshairs-hit.dds", "ui/exosuit_HUD1.dds", "ui/exosuit_HUD4.dds", "shaders/Blur.fx", "ui/marine_minimap_blip.dds", "ui/minimap_blip.dds" ]
}