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I am worried about hidden mechanics in comp mod.
Which new comp person ever reads a mod description?
Which new comp person ever starts digging on the forum?
Make a list or something and link it in the minimum need to know info, along with the rules so we can at least have a vague expectancy that people read it when they are new.
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what kind of utopia are you living in where ppl read the rules?
5 piece combo
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The changes are here:
https://github.com/Steelcap/NSL-CompMod
I agree, we should make it more public on this website.
Team Awesome
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Potential ideas for comp mod after the season:
1) something new with lerk, either a new movement mechanic or alter the hitbox
2) change marine upgrades so it's not clear that armor 2 is the best way to go
3) change biomass needed to get spores
4) reduce pickup time of weapons on ground
5) is the shotgun spread at a good number? Possibly reduce spread so it's 9.5 instead of 9.
6) remove advanced metab
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Altering hitboxes was an absolute cancer update, hopefully more lifeforms get their old one back. That is the most important thing imo. Especially because changing movement mechanics is not fun because you don't want to always relearn everything.
Well if I remember the introduction of gorge bunnyhop which was a new movement mechanic, everyone was quite happy about that. So I am all up for new movement mechanics (aslong as they are not restricting the old movement)
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I still think the idea behind shadow step is great, it is just not easy to implement properly.
I don't think an alien should be able to heal without a crag, hive, gorge or regen (except the little "natural healing" of course, even though I am not sure if it is really needed).
It is good that every lifeform got its own role, but everything must follow the same rules to be consistent. Consistency prevents the game from being a chaotic mess.
Team Awesome
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I really want to remove advanced metab, but there is always resistance to the idea. I wouldn't be surprised if people think it's needed late game to help fades. I do think a lot of battles happen around hives though, and I agree I consider it more on the side of the vanilla boneshield, where it's a healing buff away from a gorge, hive, and crag. It's not needed in the game and makes fades together really strong. You already have regen if you want additional healing, we don't need another healing mechanic. I hope more people agree with removing this. I do think advanced metab would be really important with the vanilla hitbox on the fade, but with the old hitbox, I think it should be removed.
The lerk movement mechanic idea I do want to explore. I think it's more interesting than reverting the lerk hitbox. I agree that it shouldn't ruin any current movement, it would just be an additional thing that could raise the skill ceiling. It could give lerks in comp an ability that would feel fast and fun.
What do people think about spores? Thinking about moving it to biomass 6 or 7, what are people's thoughts on that?
Also sg spread, is it at the right number? I like that the spread is a little more compact than vanilla, but is it a tad too weak right now?
Team Awesome
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I don't see why we can't try no advanced metab after the season in gathers and see if we notice something off. I like your ideas home of having a buff to fade's hp with biomass, we could probably easily change how the fade's health is changed with biomass that might go well with removing advanced metab. I dont' like your buff fade hp upgrade idea, but I like the biomass idea.
Let me know if someone knows something specific in the code we can change for the lerk to add a movement mechanic similar to what kash is talking about to try it.
Biomass 6 for spores seems like the safe choice, there may be some people that want biomass 7 or higher, but biomass 6 I don't think a lot of people will be upset with.
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Can we talk about contamination too? I would really like seeing it removed, also are there any plans to make new Bio 9 abilities in comp mod yet or was that an idea towards UWE only?
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I am still most worried about lack of documentation.
No, its never been good, and if a list exists its been outdated.
The gorge hop change IS a good example. It was changed.. good luck finding a description HOW to bloody do it.
I think I finally (much much later) came across a vid from one of the high div players actually doing it before I was sure, I was doing it correctly.
So whatever we change, please document it clearly and easy accessible.
The NSL can improve so much on this point.
nazi hunter izO
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what do you mean HOW TO DO BHOP
you literally just jump that's all you do
when you're referring to golden's gorge bhop vid then you're talking about the ADDITIONAL SPEED you gain from sliding sideways. it has NOTHIGN to do with ANY changes from comp mod, it's a VANILLA mechanic. you can just abuse that to gain more speed while bhopping...
http://i.imgur.com/hr1ud2u.png
I kind of have the feeling DCDarkling is referring to how the change was done in the code which is pretty much that (I think):
- Gorge air friction reduced to 0.12 from 0.8
- Gorge air control increased to 30 from 8
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Aaah but thats the point bauer.
I know its 'just hop'. I know the sideway sliding is in vanilla, amoung other speed tricks.
The point is DO NEW PEOPLE KNOW.
Also if noone points it out somewhere you can question stuff like:
* I go faster if I hop, is this the fastest the comp mod change can specific go?
@Kash, I know man. Old old news.
Point im trying to make, is that new players do not know where to dig for this info. It should be linked amoung the rules and that be that.
nazi hunter izO
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It says in the changelog that air friction is lowered for gorge, if PEOPLE are smart theyre gonna find out by looking at the changeLOG.
And if PEOPLE have any further questions about certain mechanics they have to ASK. What youre demanding is what many others already wanted - something like youtube tutorials to teach people stuff about the game...
If it's not that then I'm really not getting your point, because all you're talking about in your bhop example is a vanilla mechanic absued to give you an advantage with lowered air friction
http://i.imgur.com/hr1ud2u.png