I can just agree with Bonage about everything he said. The current version of the CompMod makes all the games unplayable & unbalanced because of, mainly, HMGs.
So yeah, you decreased the magazine size of the HGM, but it doesn't really solve any problem. You can still one shot Lerks biting RTs if they didn't see you 'cause you're so silent. If don't, and just decide to spike the Marines team, that's the same, they can easily take 180 damages too quickly and Lerks cannot conceding shots like this. The reloading time is slow, that's right and this is definitely the only chance to push Marines carrying HMGs, except, that people aren't so stupid to be everytime alone or to shot together but in general, one shoots, the other one reloads. Depending on the map, but with the same issue on most of them, you can one shot Skulks if Aliens do not have a very high biomass. Biomass is now pretty easy to research but you need RTs, defended thanks to the Lerks (dead) or awaiting for the Fades.
I played gathers yesterday, we were aware of the recent updates & we researched HMGs first, I mean, Weapon 1, Armor 1, Advanced Armory and hop, feel free to buy one. The game was kinda balanced at this moment, but after this, lerks were killed, fades too, easy. They conceded, we switched teams & same games.
Games can be playable (more or less) if teams do not research HMGs, that, by the way, permits to have the Prototyp Lab & Jetpacks more easily.
I don't exactly what you did with adding this weapon in the mod. For sure that changes to have new weapons, but not overpowered weapons like this. So many people complained about this (at least) that made all the game unplayable & you only changed the magazine size before go live, why? Now, all the games are not fun, unplayable & unbalanced. I saw the first match of the Draft Tournament yesterday with Team Locklear vs. Team Decoy & the issue was definitely worse on these games. Aliens losing because Marines researched HMGs & killed all lifeforms.
And for your information, we tested it for a gather, yeah I already mentioned this, but that also means that we were 2/3 from Division 2/1 and the others were from Division 3 or lower (pub players). So what? If that weapon makes games unplayable when you know the guys who played weren't pro-shooters, I even don't imagine to see that on scrims/matches in our proper divisions with Marines who have a better shooting.
For us, after thinking about this, this weapon needs a big nerf (but we don't know how without make it like the LMG, or too close) or needs to be removed, that is the best solution to do for the moment except if you find better solutions but matter is urgent, otherwise, nobody will continue to play on the CompMod or, like Bonage said, release the last version of the mod (the second one I mean).
It brings me to a specific point, why did you release this version? And why so many big changes compared to the second version that needed small upgrades (only small)? You changed the gameplay again, too quickly & I even not so sure it was really needed & wished. Just go to play on pub after this & the game will be clearly different, too much different in my opinion. CompMod was made, at start, to make the games more balanced on the competitive side of NS2, not to give a different game or a least, it was that I thought. I do not care to have big differences since I rarely play pubbing anymore but so many competitive players keep playing pubbing & the new players won't join us if the changes are too huge.
That was my opinion, now, do whatever you want.