18 August 2014 - 13:18 CEST
so far I never rly had a problem with any changes in the compmod. But srsly I never had (and I don't know anyone who had) problems with the lerk being silent while gliding. If you wanna keep a sound for lerk gliding then make it faster again (and fix the first person sound for lerks if not done already)
Btw I can already see marines preparing ambushes for lerks who just want to scout marine movements like they always used to be and can't anymore because they make sounds now and can't do something about it. They don't have much health anyway and the skulk has a skill to move silent. Following that logic you can also take the sneak ability away from skulks. If they wanna move silently, get the silence trait right?
(ok the last 2 sentences were coming out of rage and I see the stupid idea behind removing sneak ability. just saying removing silent glide is a stupid idea aswell in my oppinion)
Btw I can already see marines preparing ambushes for lerks who just want to scout marine movements like they always used to be and can't anymore because they make sounds now and can't do something about it. They don't have much health anyway and the skulk has a skill to move silent. Following that logic you can also take the sneak ability away from skulks. If they wanna move silently, get the silence trait right?
(ok the last 2 sentences were coming out of rage and I see the stupid idea behind removing sneak ability. just saying removing silent glide is a stupid idea aswell in my oppinion)