rantology
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- 28 March 2012
30 May 2014 - 14:40 CEST
Okay, here we go! The meeting yesterday was productive, thank you to those that showed up. We have our first preliminary changelog for Iteration 3. Suggestions were pulled from the NSL thread and multiple conversations over the past few weeks. Thank you to everyone who contributed to the discussion- even if your idea was not used, the feedback was read and valued regardless!
CMOD 3rd Iteration Changelog
Previous changes (live version of cmod)
One change that is still under debate is retroactively removing alien abilities once they lose the biomass/hive.. is this going to hinder comebacks too harshly?
Dragon will begin coding this at his leisure and we should hopefully have a playable beta mod for it by the time season 4 is over.
Feel free to leave feedback & again please remain constructive.
p.s. one thing to note regarding the new/revised weapons is that the exact numbers (fire rate, damage) are going to be VERY subject to change - it's hard to guess what's going to work out well on paper, it's going to take playtesting to fine tune the numbers.
CMOD 3rd Iteration Changelog
Previous changes (live version of cmod)
One change that is still under debate is retroactively removing alien abilities once they lose the biomass/hive.. is this going to hinder comebacks too harshly?
Dragon will begin coding this at his leisure and we should hopefully have a playable beta mod for it by the time season 4 is over.
Feel free to leave feedback & again please remain constructive.
p.s. one thing to note regarding the new/revised weapons is that the exact numbers (fire rate, damage) are going to be VERY subject to change - it's hard to guess what's going to work out well on paper, it's going to take playtesting to fine tune the numbers.