Gathers : Casual Gather
Hey Folks,
I'm sure you already noticed that we have deployed a new version of the gather system.
This new version come with a new set of rules and few modifications.
From now on, while gathering, there are two different format you can choose :
-The old classical one 6v6 like everyone already knows.
-The casual 7v7 designed for the newcomers and casual players who want to have a taste of what competitive gaming is.
Obviously, the atmosphere will be different in those two format. The goal of the "classic" gather is to have a place to practice much like a PCW. This means having players who want to try their hardest in order to win. These games will be more tense and stressful. This is not recommended for newcomers, and we may eventually set requirements to join them.
The second format is more friendly. It's designed to let new players have a good taste of what competitive gaming can be. Naturally, players will make mistakes in these kinds of games in order to become better. The goal here is to learn how to block lanes, how to trap lifeforms, and to test differents tactics to learn current meta. It's a training ground which will lead you to the next competitive steps.
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Now, on to the rules. The Admin team will be intolerant towards bad-behavior (please talk in respectful manner), so don't be a dick and everything will be fine. We'll enforce the 10min rule too, (this includes the time between rounds).
There will be no requirement to join the "casual" gather, for the "classic" you need to have a minimum amount of hours on HIVE to participate(we will set the value next week.) Theses requirements are subject to evolve in the future. And they will take effect in the next iteration.
Also, Gather Mods are now able to execute bans on their own with our website.
Additionally, microphone are now mandatory while gathering.
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We are also working on a new format “Invite Only”, you will get more information about this in the future.
Comments
ydy | nazi hunter izO
I'm glad to hear progress is continuing on gather revamps, can I also propose:
* Rebrand "Casual Gather" as "Open Gather" and for now let it be 6v6 (can increase to 7v7 later as demand warrants when it's seeding reliably). Open Gather is open to anyone who follows the basic gather rules; it can and should be publicized as widely as possible to help it seed. Ensure the Open Gather is the default selection when a player loads the gather page.
* Rebrand "Classic Gather" as "League Gather". Please, DO NOT base the League Gather on Hive hours! Instead allow any number of div1 or div2 team members to join and up to four players who are (div 3 team member) OR (Hive score/minute > 9) OR (Hive skill > 2000). This encourages people to become involved in the league and also makes space for promising newcomers to try higher-division league-style play.
* Continue work on an Invite Gather system while the preceding changes go live as soon as humanly possible.
4 April 2016, 16:38
ydy | nazi hunter izO
4 April 2016, 16:44
BauerJankins | nazi hunter izO
4 April 2016, 18:16
Starcetereus | S11 Forfeit Champs
4 April 2016, 18:23
BauerJankins | nazi hunter izO
4 April 2016, 18:26
Starcetereus | S11 Forfeit Champs
4 April 2016, 18:34
Niitze | I'm disappointing
4 April 2016, 18:38
ydy | nazi hunter izO
Think of the League Gather as proposed above as a cheap and quickly realizable approximation of the hypothetical invite system. It has some warts but it achieves 80% of the value of an invite system at perhaps 5% of the cost. It could literally be put in place tomorrow.
4 April 2016, 18:57
Niitze | I'm disappointing
4 April 2016, 19:18
ydy | nazi hunter izO
For Hive skill and score/minute "useless" is a gross overstatement. Both certainly are prone to false negatives, but largely not false positives and that makes it safe to OR them. Hive skill has a small number of false positives stemming from pubbers who use admin privileges to team switch and game the system. It should be resilient to that but currently it's not, just the way it is. And score/minute is a really great measure whose only major flaw currently is commanders, as you note. It should be ideally be tweaked to either assign commanders score in some way or to not count minutes spent in a hive/chair. Still, no false positives. If someone can rep 13 score/minute or whatever then as long as they follow the basic gather rules they'd tend to be welcome in many invite scenarios. And people who comm a lot are still able to tick off one of the other two boxes. No false positives and no problem.
Hive hours on hand will give both false negatives and substantial false positives. That's the relevant difference.
4 April 2016, 19:50
Syknik | Skill Issue
4 April 2016, 20:13
turtsmcgurts | tokyo drifters
I don't think there's any reason to overthink it.
4 April 2016, 20:17
Niitze | I'm disappointing
I dont really want to argue any further because the ideal system depends on what the admins want and how many different gathers they want. If they dont want "false positives" they should just make the invite system. If they want to add some limitations to normal gathers as well, they can add some requirements so that the people who have played the game just for 200 hours cant play.
My original point was that hive hours dont tell everything and I think that no system is perfect, but its better to let some of the worse players in than to leave some of the capable players out. Im sure the peoples in charge will make good decisions and they will make adjustments if they suck.
4 April 2016, 21:11
phone | Snoofed
LoL
5 April 2016, 01:16
BauerJankins | nazi hunter izO
mst last played on 31 Mar 7.9 hrs last two weeks
cr4zy ??? less than 0 hrs last two weeks
KMACG FOR GATHERMOD
5 April 2016, 09:37
ryssk | Ram Ranch
5 April 2016, 11:04
Home
Then maybe we could have a gather in which low skillers like me could play in.
5 April 2016, 11:07
leso
5 April 2016, 12:15
Starcetereus | S11 Forfeit Champs
5 April 2016, 12:37
Robby
+1, Mega for mod and/or queen.
5 April 2016, 20:44
BauerJankins | nazi hunter izO
6 April 2016, 07:17
rudyeckert | Diamond Gamers
8 April 2016, 19:44
Alt+F4 | For The Lolz
9 April 2016, 04:00
Kash | For The Lolz
9 April 2016, 04:17
Kmacg | LMAO gotcha
They'll get to play some higher skill games, which makes them less likely to rage, and more likely to help when they play lower skill. They won't get burned out, scream at rookies, and stop gathering.
10 April 2016, 13:29
infamous | 3Port no Obs
10 April 2016, 13:35
Alite
10 April 2016, 14:58
Tyr | BEAST INFECTION
You scream at yourself? :]
10 April 2016, 15:27
Ixian
10 April 2016, 18:09
ryssk | Ram Ranch
Because people would get butthurt for actually being bad : ( No offense #BauerJenkins :D
11 April 2016, 02:46
BauerJankins | nazi hunter izO
11 April 2016, 11:02
Grissi | Goðar
Personally I have no interest in normal gathers. In the old days we did regular in-house mixes that work pretty much as the same (Golden's invite only mixes is another good example). These invite only gathers exist in every popular competitive game. If you fail to make a good impression you won't get invited. Instead of complaining about it players should spent that energy to get on their level.
Bringing in invite only gathers would actually be healthy for the game as more experienced players will be playing the game more in-between pcw's and official matches.
11 April 2016, 11:17
rudyeckert | Diamond Gamers
I hope your right kmac. I just know when I try and get new people to try gathers to go to the next level they are usually very timid to get started. I am scared that if they are not met with a welcoming community willing to help then they will just be turned off for good. I am afraid invitational will be a way to exclude rather than include.
14 April 2016, 15:10
Starcetereus | S11 Forfeit Champs
15 April 2016, 00:32
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