- Posts
- 18
- Location
- Canada
- Joined
- 29 September 2013
I feel like being able to shoot the Hangar Bay hive while not having to be in the room. And being in a defensible position is not good.
- Posts
- 73
- Location
- SAIGON, Nepal
- Joined
- 12 August 2013
This map reminds me of mineshaft. When you go into the falls area of the map, you will lose a decent amount of 20-40 frames. The long hallway looking into hanger bay will be marine friendly due to no obstacles for skulks to dodge. The overview map is sort of confusing, it needs a little more detail because you will tend to usually run at walls because it looks like a way through.
- Posts
- 58
- Location
- Canada
- Joined
- 14 November 2012
- southern to command arc abusable
- hanger bay vent is so thin you can clip through. Bile especially
- LoS to the hives is rediculous. Hanger needs some blockers.
- Hanger has no way to flank marines that are just camping you into the hive.
- surface access shootable from external
- falls as a marine natural rt is kinda bad, too hard to defend
- vents are overly twisty, confusing
- the foliage needs to be more 'out of play', frustrating to play, too much guesswork/randomness
- framerates dip, north side is particularly noticable
- "northern biodome" may give too much map control
- some hallways are ridiculously long, like the northmost one
overall the feeling from me and my team:
we really like the map and want it to be good, and that most of the issues aren't very large, but there's enough that its not particularly playable yet. with a few tweaks it should be tho