Map Feedback : ns2_uplift

Zefram
3639
Posts
235
Location
United States of America
Joined
15 November 2012
28 January 2014 - 11:39 EST
#1
This thread is reserved for any feedback for:

ns2_uplift
http://steamcommunity.com/sharedfiles/filedetails/?id=144365637

maintained by DrRandom
http://steamcommunity.com/profiles/76561197995416349/

All thoughts are greatly appreciated.
www.twitch.tv/Zefram0911
Stranger
5804
Posts
18
Location
Canada
Joined
29 September 2013
4 February 2014 - 22:27 EST
#2
The two vents in control room make base pressure for aliens really good, and gives them 3 maybe 4 attacks paths to base rush etc.
Kaneh
Noavatar
Posts
58
Location
Canada
Joined
14 November 2012
4 February 2014 - 22:48 EST
#3
- control room powernode is kinda easy to hit
- rooms in general dont' flow
- shaft is a bad room, too random
- east wing is long and blah
- a lot of rooms seemed designed more for looks than gameplay

Overall thoughts from my team:
The map layout is generally fine, but the rooms are kinda bad. it all feels like boxes with stuff just jammed into it. Unless a lot of work was done on the rooms/hallways its not particularly good.
Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
5 February 2014 - 17:25 EST
#4
Very "fast" map. What I mean is with as many resources nodes, a balanced set of teams can tech up really fast. I found this pretty fun and refreshing (after slow maps like tanith). I'll leave the room polish to field players.
Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
5 February 2014 - 17:30 EST
#5
Also there are a significant number of med/ammo problem spots. Commander perspective can be interfered with by ceiling props.
Fiskbit
Noavatar
Over.Extension
Posts
16
Location
United States of America
Joined
30 August 2013
20 March 2014 - 17:17 EDT
#6
This was probably my favorite map of the custom map cup. I agree with Simba about it being a "fast" map; that is, it's easy to get a lot of res quickly. The high res actually made it easy for games to stretch on for a long time, but I found those games very enjoyable. I also think the symmetry works really well for this map. It feels like a more symmetric version of tram with an extra res node in Hub, and it plays differently enough that it's really worthwhile.
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