NSL Competitive Mod Lockdown and Updates!
The plan is to lockdown the NSL Competitive mod when the season starts for the duration of season 10. Only small adjustments, if needed, (after the lerk one) will be made between now and the first scheduled match. After the first match, no major changes are planned. We may have to adjust things depending on what UWE does during the season. We will decide after an update by UWE if it changes the game in any meaningful way. In that case, we would try to revert the change. If it's a small thing, perhaps we keep it in comp mod. We also may make additional updates like bug fixes.
The biggest change we are making right before the season starts is to the lerk. The lerk movement changes introduced in build 310 will be added to comp mod. The goal is to have most of the movement in comp mod match vanilla NS2. If you are a lerk player, please keep this in mind going into the season that there will be a change in comp mod to match vanilla's movement.
Comments
cabooble | strats
18 October 2016, 07:49
ryssk | Ram Ranch
18 October 2016, 09:54
BauerJankins | nazi hunter izO
-remove lerk armor buff
-add vanilla movement changes
in case anyone wonders
18 October 2016, 13:35
Absurdon | placeholder
19 October 2016, 16:54
X-rayCat | Battle Gorge Royale
19 October 2016, 21:34
Deck | Team Awesome
20 October 2016, 04:19
Alt+F4 | For The Lolz
21 October 2016, 00:57
Deck | Team Awesome
21 October 2016, 02:16
phone | Snoofed
because they balance the game around 18 player servers (see mine changes in vanilla, and onos changes to pres cost)
this does not work very well for 6v6 competitive where players are more familiar in how to work together
21 October 2016, 18:47
CRaZyCAT | Horror Show
5 April 2017, 11:26
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