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looks good =) mega boring footage from the editor though :P
Archaea
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Skulk animations look great. Hopefully they're implementing or/and expanding on the NS1 walljump acrobatics. Not sure how I feel about marine sprinting.
#archaea @ irc.quakenet.org
Stray Dogs
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- Heidelberg, Germany
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- 10 May 2006
CATALYST (?) + MARINE SPRINT + SG = IMBA FAST SG RUSH!
Looks nice but some model movements are still a big laggy. Why didnt they release e.g. the alien rt model yet and marine turrets? (both shown in the video)
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We put all that footage together within a day, was pretty mad. It gets really low fps in places especially in my map bits (skulk shooting parts) because there's 0 optimization yet in any part of the game.
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I hope the mousement move is like that because either the marine was TERRIBLE/USING A TOUCHPAD/USING A 1$ SHITTY TRACKBALL.
That and, it looks, as aliens are right now and marines are right now, that bunnyhop wouldn't do anything bad to the game. (watching both running).
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- 28 June 2008
Alien model looks great.
Didn't liked marines, they look a bit stupid, just a bit.
Guy who was recording marine video definitely can't aim...
<3
Two Team Squad
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- 55
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- Budapest, Hungary
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- 29 September 2005
wow nice, cc looks crappy though
Bombing for peace is like fucking for virginity.
Voodo was here.
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Those turrets in the end look pretty damn heavy.
minions
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i dont like that sprint but everything else looks sweet since you can run just as fast pointing the gun forward!!! so it makes no sense
Exertus
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- 6 May 2005
Need bh perkele
Parasites <3
I bet he was aiming with his keyboard :<
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Max recorded it on his computer. He's a programmer not a pr0 ga4m3r.
Exertus
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- 6 May 2005
You dont need to be progamer to aim although if he did aim while recording (no demo features) it would explain the lulness.
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Why would they change the movement at all .. NS movement stuff is very nice it takes some skill and stuff...
It is nice to make the entrance to the game easier and stuff but still let there be some wigleroom for the competitive ppl who will like to learn special movementtricks(like dbljump at rine)
.. so what i am saying is NO SPRINT FFS !
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sprint seems to be indeed at wrong place.
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btw. in once scene u see a gorge run at 0:44-0:49(in the second link) right from behind ... he looks pretty fast doesnt he?
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still to me he looked faster than the current gorge even with cele
i mean a gorge should only be able to outrun a rine with cele and bhop.. otherwise gorge is to easy !
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They probably haven't kept the movement the same because the half-life engine's quirks are difficult to reproduce?
Anyway you all know this is going to be a fucking failure
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the movement is what made this game so special ... 8(
old people
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I reckon no other post-HL game has had the "same feel" to physics, so I wouldn't have high hopes for NS2 either.
And I agree, the movement is the good thing about ns.
minions
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"the movement is what made this game so special"
couldnt agree more it leaves room for unique play styles and diffrent stages of skill not like
thats exactly why i dont like counter-strike...*cough*...anymore
- Posts
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- Edinburgh, United Kingdom of Great Britain and Northern Ireland
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- 6 May 2005
TFC:TF2::NS2:NS1
only hopefully to a much lesser degree. Not that its a bad thing, I'd rather have more players and partially shitted up gameplay that looks awesome than continue with something that wont bring in the players.
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someone tell them to remove the sprint possibility for the marines!